The folks over at Grinding Gear Games are planning to deploy a new updatefor their action-RPG Path of Exile in the next two weeks, and apart from some new unique items and bug fixes, the update will add preliminary support for the Spanish, French, and German languages.
Here are a few paragraphs about these new translations and some patch highlights: Within the next two weeks, we're planning to deploy Content Update 3. 0. 2 . This is a moderate-sized patch that includes two new unique items, many bug fixes and preliminary language assistance for Spanish, France and German!
You may remember that earlier this year we announced that we were looking for community translators. The community delivered, big time! We were able to find numerous awesome (paid) interpraters who are also big fans of Path of Exile. The end result is that we have a solid team associated with translators who are committed to bringing the best possible translation to even more Route of Exile communities.
Initially we will be launching support for these different languages without promoting Journey of Exile in those regions. This will allow the community to test out the translation before the official launch.
This update will be launched within Patch 3. zero. 2 which also includes many bug repairs. Some highlights of this patch include:
Added two new uniques that we'll reveal next week.
Fixed a bug where flasks that remove bleeding did not removing stacking bleeding from the Crimson Dance keystone.
Fixed a bug where the Brutal Fervour ascendancy passive would not remove Crimson Dance blood loss.
Fixed a bug where increases as well as reductions to the effect of flasks were also being added to the percentage regarding recovery granted instantly by flasks with the "Bubbling" mod. This caused several bad things to happen if this percentage exceeded 100%.
Fixed a insect where instant "of Animation" flasks were healing minions for more life than intended.
Fixed a frustrate where flask recovery rate modifiers had been multiplicative, rather than additive.
Fixed an issue where Atziri's Empowered Flameblast would not deal damage in the correct locations.
Fixed an issue introduced in 3. 0. 1e where Arcane Surge would not trigger from channelled skills.
Fixed a rare annoy where Cemetery maps could generate inside-out, rendering the majority of their own terrain unwalkable.